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System shock 2 keep research items
System shock 2 keep research items










system shock 2 keep research items

Character models, eh, but the ship is pretty neat. Even with the rougher polygons of the late 90s, the ship still looks great.

system shock 2 keep research items

I did find this one section, cold storage, to be really beautiful in the design. The eggs and the little worms that come out aren’t huge hazards, other than jacking up my toxin levels. There’s a heavy dose of Aliens (the movie franchise) going on here, because developers are lazy and love to rehash eggs, facehuggers, the whole bit. This involves not only spending precious cyber modules on research levels, but finding certain chemicals and waiting around a long, long time until the research process is complete. Unfortunately for me, this means that I have to figure out the game’s research system, since you can’t use the toxin until you research it. The main goal of hydroponics is to find these toxin vials (four in all) and jam them into environmental regulators so that they’ll kill off the biomass in the elevator shaft. I’m investing in repair skill so that I can keep my guns up to snuff, but man they degrade really quickly. Babies need to rest.” I’m just about done with the wrench, considering that everything’s shooting at me now. Hydroponics is crawling (well, walking) with midwives, whose speech patterns are even MORE disturbing than the hybrids. The theme of hydroponics is “aliens, worms, and cybernetic horror.” Good times. Man, at this rate it’s going to take me the better part of 2014 to get through these ships (and there are TWO of them!). You can follow the entire series on the Nostalgia Lane page.)

system shock 2 keep research items

(This is part of my journey playing through System Shock 2.












System shock 2 keep research items